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BricsCad Structural Frames v2.1.0004

Interactive design With Structural Frames, you can draw new elements directly into a front, side, top or 3D perspective view, drag nodes and bars with the mouse and specify load conditions and supports. Variable sections Structural Frames makes specifying variable sections in steel, reinforced concrete and wood an easy task. Supports Structural Frames offers different types of support for all kinds of elements, including hinged, semi-rigid, rigid, elastic springs and forced displacements. Loads You can specify different load types, such as point loads and moment forces in nodes and on bars, uniform loads and trapezium loads according to global and local axis systems, and temperature loads. Loads can be categorized in different load groups. Braces Braces can be defined as...

HEKA PulseFit v8.79

Analysis and fitting routines for data acquired with PULSE, X-Chart as well as FURA. 官方网址: http://www.heka.com/product:HEKA PulseFit v8.79 Lanaguage:english Platform:Winxp/Win7 Size:2MB

HEKA PulseSim v8.79

PULSESIM is a program for modeling and simulation of PULSE data based on kinetic schemes or discrete Markov models. Experimental data of ion channel function is acquired with the program PULSE and is basically analyzed with the program PULSEFIT. PULSESIM is an additional program for both, data acquisition, i.e. data generation (simulation), and analysis (modeling). In contrast to PULSEFIT, it makes use of kinetic state models and is therefore based on the interpretation of ion channel function as a stochastic process (Markov process). Markov models are valuable tools for the investigation of the structure and function of voltage-dependent ion channels. Therefore, the main purpose of PULSESIM is the mathematical description of PULSE data based on detailed kinetic schemes (Markov models)...

Pixar RenderMan v1.1 for Maya7.0 i686 渲染器

支持Maya7.0及针对i686架构处理器版本 [img]http://www.cgrealm.cn/upload/down/20060107211122gt.jpg[/img]RenderMan是PIXAR出品的目前最强大的渲染器。处于前沿的数字特效公司和电脑图形专家都使用了Pixar的产品RenderMan,因为它是有效的适用于任何环境的具有最高品质的渲染器,并成功地用于多部影片的制作。Pixar的RenderMan强大的着色语言和反锯齿运动模糊允许设计者们用live-action(写实动作)胶片可信地整合出令人惊叹的合成效果。简洁的实用性 RenderMan for Maya 可以完全使MAYA得到综合。转换你的渲染到RenderMan里并且可以自动渲染你的MAYA里的每一个文件,包括MAYA的材质,粒子和毛皮。 提供建立特色的选择 RenderMan for Maya对垂涎电影品质的画面但又没有购买RenderMan Pro Server的额外特色的小型工作室而言就是一个完美的制作。软件的适用性被the PhotoRealistic RenderMan renderer设置的非常好,给了MAYA用户一个点击Pixar s核心的权利的渲染技术。 Alias公司的生产部总经理Bob Bennett 表示:“Pixar和Alias 有了一个高的标准被我们的那些利用合并技术创造了许多引人注目的电影的消费者固定下来。”“ Pixar提供的综合的渲染方案将使大多数的MAYA艺术家为其高兴。我们确信用户将爱上MAYA的统一的渲染界面。PRMan的强大和稳定性会使MAYA艺术家们更容易达到这一点。[img]http://www.cgrealm.cn/upload/down/20060107211128p1.jpg[/img][img]https://renderman.pixar.com/images/incr2.jpg[/img] ———————————————————Notes: the i386 stands for the version optimized for Intel Pentium 3 and AMD Athlon CPUs, so the i686 for Intel Pentium 4 / Xeon, and AMD Opteron CPUs. The \”i386\” versions will run on all platforms, whereas the \”i686\” versions will only run on SSE2-compatible hardware. ——————————————————— Leading digital effects houses and computer graphics specialists use Pixar s RenderMan because it is the highest quality renderer available anywhere and has been production tested through successful use in feature films for over ten years. Pixar s RenderMan is stable, fast, and efficient for handling complex surface appearances and images....

Pixar RenderMan v1.1 for Maya6.5 i686 渲染器

支持Maya6.5及针对i686架构处理器版本 [img]http://www.cgrealm.cn/upload/down/20060107211122gt.jpg[/img]RenderMan是PIXAR出品的目前最强大的渲染器。处于前沿的数字特效公司和电脑图形专家都使用了Pixar的产品RenderMan,因为它是有效的适用于任何环境的具有最高品质的渲染器,并成功地用于多部影片的制作。Pixar的RenderMan强大的着色语言和反锯齿运动模糊允许设计者们用live-action(写实动作)胶片可信地整合出令人惊叹的合成效果。简洁的实用性 RenderMan for Maya 可以完全使MAYA得到综合。转换你的渲染到RenderMan里并且可以自动渲染你的MAYA里的每一个文件,包括MAYA的材质,粒子和毛皮。 提供建立特色的选择 RenderMan for Maya对垂涎电影品质的画面但又没有购买RenderMan Pro Server的额外特色的小型工作室而言就是一个完美的制作。软件的适用性被the PhotoRealistic RenderMan renderer设置的非常好,给了MAYA用户一个点击Pixar s核心的权利的渲染技术。 Alias公司的生产部总经理Bob Bennett 表示:“Pixar和Alias 有了一个高的标准被我们的那些利用合并技术创造了许多引人注目的电影的消费者固定下来。”“ Pixar提供的综合的渲染方案将使大多数的MAYA艺术家为其高兴。我们确信用户将爱上MAYA的统一的渲染界面。PRMan的强大和稳定性会使MAYA艺术家们更容易达到这一点。[img]http://www.cgrealm.cn/upload/down/20060107211128p1.jpg[/img][img]https://renderman.pixar.com/images/incr2.jpg[/img] ———————————————————Notes: the i386 stands for the version optimized for Intel Pentium 3 and AMD Athlon CPUs, so the i686 for Intel Pentium 4 / Xeon, and AMD Opteron CPUs. The \”i386\” versions will run on all platforms, whereas the \”i686\” versions will only run on SSE2-compatible hardware. ——————————————————— Leading digital effects houses and computer graphics specialists use Pixar s RenderMan because it is the highest quality renderer available anywhere and has been production tested through successful use in feature films for over ten years. Pixar s RenderMan is stable, fast, and efficient for handling complex surface appearances and images....

Pixar RenderMan v1.1 for Maya7.0 i386 渲染器

支持Maya7.0及针对i686架构处理器版本 [img]http://www.cgrealm.cn/upload/down/20060107211122gt.jpg[/img]RenderMan是PIXAR出品的目前最强大的渲染器。处于前沿的数字特效公司和电脑图形专家都使用了Pixar的产品RenderMan,因为它是有效的适用于任何环境的具有最高品质的渲染器,并成功地用于多部影片的制作。Pixar的RenderMan强大的着色语言和反锯齿运动模糊允许设计者们用live-action(写实动作)胶片可信地整合出令人惊叹的合成效果。简洁的实用性 RenderMan for Maya 可以完全使MAYA得到综合。转换你的渲染到RenderMan里并且可以自动渲染你的MAYA里的每一个文件,包括MAYA的材质,粒子和毛皮。 提供建立特色的选择 RenderMan for Maya对垂涎电影品质的画面但又没有购买RenderMan Pro Server的额外特色的小型工作室而言就是一个完美的制作。软件的适用性被the PhotoRealistic RenderMan renderer设置的非常好,给了MAYA用户一个点击Pixar s核心的权利的渲染技术。 Alias公司的生产部总经理Bob Bennett 表示:“Pixar和Alias 有了一个高的标准被我们的那些利用合并技术创造了许多引人注目的电影的消费者固定下来。”“ Pixar提供的综合的渲染方案将使大多数的MAYA艺术家为其高兴。我们确信用户将爱上MAYA的统一的渲染界面。PRMan的强大和稳定性会使MAYA艺术家们更容易达到这一点。[img]http://www.cgrealm.cn/upload/down/20060107211128p1.jpg[/img][img]https://renderman.pixar.com/images/incr2.jpg[/img] ———————————————————Notes: the i386 stands for the version optimized for Intel Pentium 3 and AMD Athlon CPUs, so the i686 for Intel Pentium 4 / Xeon, and AMD Opteron CPUs. The \”i386\” versions will run on all platforms, whereas the \”i686\” versions will only run on SSE2-compatible hardware. ——————————————————— Leading digital effects houses and computer graphics specialists use Pixar s RenderMan because it is the highest quality renderer available anywhere and has been production tested through successful use in feature films for over ten years. Pixar s RenderMan is stable, fast, and efficient for handling complex surface appearances and images....

Pixar RenderMan v1.1 for Maya6.5 i386 渲染器

支持Maya6.5及针对i386架构处理器版本 [img]http://www.cgrealm.cn/upload/down/20060107211122gt.jpg[/img]RenderMan是PIXAR出品的目前最强大的渲染器。处于前沿的数字特效公司和电脑图形专家都使用了Pixar的产品RenderMan,因为它是有效的适用于任何环境的具有最高品质的渲染器,并成功地用于多部影片的制作。Pixar的RenderMan强大的着色语言和反锯齿运动模糊允许设计者们用live-action(写实动作)胶片可信地整合出令人惊叹的合成效果。简洁的实用性 RenderMan for Maya 可以完全使MAYA得到综合。转换你的渲染到RenderMan里并且可以自动渲染你的MAYA里的每一个文件,包括MAYA的材质,粒子和毛皮。 提供建立特色的选择 RenderMan for Maya对垂涎电影品质的画面但又没有购买RenderMan Pro Server的额外特色的小型工作室而言就是一个完美的制作。软件的适用性被the PhotoRealistic RenderMan renderer设置的非常好,给了MAYA用户一个点击Pixar s核心的权利的渲染技术。 Alias公司的生产部总经理Bob Bennett 表示:“Pixar和Alias 有了一个高的标准被我们的那些利用合并技术创造了许多引人注目的电影的消费者固定下来。”“ Pixar提供的综合的渲染方案将使大多数的MAYA艺术家为其高兴。我们确信用户将爱上MAYA的统一的渲染界面。PRMan的强大和稳定性会使MAYA艺术家们更容易达到这一点。[img]http://www.cgrealm.cn/upload/down/20060107211128p1.jpg[/img][img]https://renderman.pixar.com/images/incr2.jpg[/img] ———————————————————Notes: the i386 stands for the version optimized for Intel Pentium 3 and AMD Athlon CPUs, so the i686 for Intel Pentium 4 / Xeon, and AMD Opteron CPUs. The \”i386\” versions will run on all platforms, whereas the \”i686\” versions will only run on SSE2-compatible hardware. ——————————————————— Leading digital effects houses and computer graphics specialists use Pixar s RenderMan because it is the highest quality renderer available anywhere and has been production tested through successful use in feature films for over ten years. Pixar s RenderMan is stable, fast, and efficient for handling complex surface appearances and images....

Pixar RenderMan Artist Tools v6.5.1 for Maya7.0

RenderMan Artist Tools, also known at R.A.T. is a set of plug-ins and tools produced by Pixar for better integration of Pixar Animation Studio\’s RenderMan and Autodesk\’s Maya. This tool set includes MTOR (Maya To Renderman), Slim (An Node Based Interface for building shaders), It (Image Tool) , and Alfred (Rendering Distribution Tool). This is not a complete list of all the tools that come in the package though. These tools allow artists to take better control of RenderMan\’s extensive and powerful abilities without having a computer science background. MTOR allows the users of Maya to export their files into RIBs, apply RenderMan shaders through Slim, convert models to Pixar Sub-D\’s (Sub-Division Surfaces), among a plethora of other powerful tools...

Pixar RenderMan Artist Tools v6.5 for Maya6.5 渲染器

Renderman for Maya 著名的渲染器最新版。12月版。 著名的渲染器RenderMan的最新版本,从5.0版本开始就提供了光线追踪等新功能,并可以插件的形式用于MAYA。[img]http://www.86vr.com/files/2005-08/6268/002.jpg[/img][b]Pixar RenderMan Artist Tools 6.5 for Maya[/b][b]网方网址:[/b][url]https://renderman.pixar.com/products/news/rat65.html https://renderman.pixar.com/products/news/rat65.html[/url]Pixar宣布发售RenderMan Artist Tools 6.5版本。这个新版本支持Maya 6.5(7)和Mac OS X,并且加入强大的新特性,包括最新的Alfred信息采集工具、在MTOR中支持分层细分表面、对Slim的增强。RenderMan Artist Tools 6.5售价为2000美圆,升级需要400美圆。[img]https://renderman.pixar.com/products/images/movies/sm_incred_running.jpg[/img]PIXAR出品的目前最强大的渲染器。处于前沿的数字特效公司和电脑图形专家都使用了Pixar的产品RenderMan,因为它是有效的适用于任何环境的具有最高品质的渲染器,并成功地用于多部影片的制作。Pixar的RenderMan强大的着色语言和反锯齿运动模糊允许设计者们用live-action(写实动作)胶片可信地整合出令人惊叹的合成效果。此外,RenderMan由Pixar的技术人员提供更有力的支持,并且它也是一个真实照片级渲染器的工业标准接口。The RenderMan Artist Tools提供了Maya与Pixar的RenderMan之间的无缝整合,形成一个高级且易于使用的渲染管线,但这对于高级用户定制化仍是可扩充的,它包括:MTOR、Slim、Alfred和“it”四个软件。MTOR与Maya紧密地结合提供了一个到RenderMan的桥梁。Slim为着色管理及其创建提供了一个完整的解决方案,以构建真实的着色和获得RenderMan的着色语言的优势。Alfred改编脚本使其工作于分布系统。“it”用基于强大的脚本图像工具来进行合成。RenderMan Pro Server包括了所有为影视产品渲染图像所必须的工具。RenderMan Pro Server能够将任何一台服务器或艺术家的桌上电脑改变成一台渲染计算机。它包括:Renderman,Irma 和 Alfserver三个软件。Renderman是其中的渲染技术核心,被广泛应用在影视制作领域。Irma是一个二次渲染器,主要用来加速阴影和灯光渲染。Product:Pixar RenderMan Artist Tools v6.5 for Maya6.5 渲染器 Lanaguage:English Platform:/Win9X/Me/WinNT/2000/XP Size:17MB

PhotoModeler Pro 5.23 3d模型和计量测量

[img]http://www.photomodeler.com/images/img_top04.jpg[/img]PhotoModeler是一个强大创造3d模型和计量测量的照片建模工具。他能够很快的帮你完成工作,提高工作速度。PhotoModeler Pro可使你准确地高质量的依据照片来创建3D模型。 PhotoModeler Pro 5.23 提供全自动的相机刻度,NURBS Curve和Surface建模,对很多文件导出格式的支持,增强的照片材质和多媒体教程。 [img]http://www.picos.co.jp/top_img/pro5img5.jpg[/img]新功能包括: – [b]增强的SURFACE功能[/b] NURBS surfaces可以以用户定义的数量扩展,并以外部或内部的路径来剪切 (trimmed with outer and inner loop curves and paths) NURBS curves和surfaces是参数可调的,对物体任何的改动都会引起对NURBS 的重新计算和重新定形 NURBS surfaces可以用照片赋予材质 新的flip surface命令可方便的改变surface的方向 – [b]Silhouettes Solids[/b] – [b]重新设计的照片材质系统[/b](Photo-Texturing system) 可将多个照片作为材质赋给一个表面(surface) – [b]增强的导出功能[/b] IGES和OBJ 可导出nurbs曲面 新的选项可将curves和surfaces导出成tessellated/polygonal或者 NURBS 新的导出文件格式STL和3DM – [b]新的相机测量器[/b](camera calibrator) – [b]增强的大工程控制包括(层、相片设置)[/b] – [b]新的3D照片系统[/b]3D Photo Projection system – [b]增强的新工程向导[/b] – [b]增强的用户界面[/b] – [b]新的3D Viewer[/b] 使用OPENGL技术代替DirectX – [b]增强的帮助系统[/b] [img]http://www.photomodeler.com/images/img_wireframe_car.jpg[/img] [img]http://www.photomodeler.com/images/img_wireframe_church.jpg[/img]可应用于:意外事故现场重建、建筑、考古学、机械与设计工程、网页设计、3D建模等领域。[img]http://www.photomodeler.com/images/hdr_pmpro02.jpg[/img] [img]http://www.photomodeler.com/images/img_bullet_1.jpg[/img]Take pictures using digital, film, or video cameras, and load them into PhotoModeler. Shoot two or more overlapping photos from different angles and then import them into the program. [img]http://www.photomodeler.com/images/img_pmpro02a.jpg[/img][img]http://www.photomodeler.com/images/img_bullet_2.jpg[/img][img]http://www.photomodeler.com/images/img_pmpro02b.jpg[/img] Next, mark features on the photographs using PhotoModelers Point, Line and Edge tools. Using the referencing functions, instruct PhotoModeler by matching up points across the photos.[img]http://www.photomodeler.com/images/img_bullet_3.jpg[/img]Now...