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Lightspeed xaitControl SDK 1.0.0.508

Lightspeed xaitControl SDK 1.0.0.508 Release! The 1.0 version of the integration between Gamebryo and xaitControl is now available. This version supports Gamebryo LightSpeed and xaitControl 2.5. Features:1. Toolbench Plugin for xaitControl2. Full Lua Integration to xaitControl3. Runtime Integration between core runtime and xaitControl LibraryProduct:Lightspeed xaitControl SDK 1.0.0.508 Lanaguage:English Platform:/WinNT/2000/XP Size:35MB

LightSpeed GFx Intergration 2.0.0

A new version of the integration between Gamebryo LightSpeed and Scaleform GFx is now Release. Version 2.0.0 supports Gamebryo LightSpeed and GFx 3.0.67. It adds support for GFx in Toolbench and Game Framework applications, making it easier to add and iterate on GFx in Gamebryo applications than ever before. Scaleform GFx is a lightweight high-performance rich media user interface (UI) and vector graphics engine, designed specifically for Console and PC game developers. GFx combines the scalability and development ease of proven visual authoring tools, such as the Adobe Flash® Studio, with the latest hardware graphics acceleration that cutting-edge game developers demand.  Product:LightSpeed GFx Intergration 2.0.0 Lanaguage:English Platform:/WINXP/VISTA Size:148MB

Keil RealView Microcontroller Development Kit 4.01

Keil RealView Microcontroller Development Kit 4.01为镶入式单片机实时控制模拟编程开发工具 The RealView Microcontroller Development Kit (MDK) supports ARM7, ARM9, and Cortex-M3 technology-based microcontrollers from Analog Devices, Atmel, Freescale, Luminary, NXP (founded by Philips), OKI, Samsung, Sharp, STMicroelectronics, and TI. This kit is perfect for the developer who requires industry-standard compilation tools and sophisticated debugging support. Product:Keil RealView Microcontroller Development Kit 4.01 Lanaguage:English Platform:/WinNT/2000/XP Size:125MB

IAR visualSTATE 6.2.3

State machine design, test and implementation toolsIAR visualSTATE is a set of highly sophisticated and easy-to-use development tools for designing, testing and implementing embedded applications based on state machinesIt provides advanced verification and validation utilities and generates very compact C/C++ code that is 100% consistent with your system design. In addition, the new and revolutionizing integration with IAR Embedded Workbench®, a fully integrated C/C++ compiler and debugger toolset, enables true state machine debugging on hardware—get direct graphical feedback on various levels of detail.Product:IAR visualSTATE 6.2.3 Lanaguage:english Platform:Winxp/Win7 Size:69MB

Graphisoft Ecodesigner R1 for ArchiCAD 12

Graphisoft EcoDesigner is an integrated, easy–to-use energy evaluation tool for architects. EcoDesigner enables architects to control the energy consumption of their buildings, and sets new standards in sustainable design, making ArchiCAD the leading software solution for contemporary architectural demands. With EcoDesigner, architects will have easy access to much needed energy information concerning their project in the early design phase, as opposed to relying on outside professionals to analyze the buildings when the design is well advanced and decisions are irreversible. “Graphisoft EcoDesigner has generated great interest among architects at the 2009 AIA convention in San Francisco and continuously thereafter,” said Akos Pfemeter, Director of Graphisoft Global Marketing. “Designers welcome this integrated ‘one-click’ energy evaluation solution that helps them make informed...

ShiVa Advanced Edition 1.8.0

ShiVa Editor 1.8.0.0 — HIGHLIGHTS — – More than 150 new features, improvement and bugfixes– More than 300 new api functions and constants– Global workflow improved up to 300%– Ocean manager– DWF import– Global resources auto-reload– Create Win32 package without install– Depth blur post render effect– Distortion post render effect– PixelMaps– Fullscreen movies support– Projectors– Cascaded Shadow Maps– Mouse edition for HUD placement– Movies streaming– Server in client– VOIP– New samples with ocean, networking and iPhone framework– New optimisation options Product:ShiVa Advanced Edition 1.8.0 Lanaguage:English Platform:/WINXP/VISTA Size:286MB

Profenix S2 Engine 1.5.5

S2 Engine 1.5.5 is a complete kit for developing games and Virtual Reality environments. One of its best features is high quality of graphics subsystem based on a technology that allows to project shadows over any surfaces and any objects in scene apart from their position and/or complexity.Moreover S2 Engine has a flexible modular structure that allows user to implement new features (such as: curved surfaces, particle systems, dynamic LOD, new shaders, new deformers, etc.) and porting the code to other systems like, for instance, consoles. Product:Profenix S2 Engine 1.5.5 Lanaguage:English Platform:/WINXP/WIN2003 Size:85MB

Torque 3D 2009 SDK v1.0.1

Torque 3D 2009 SDK v1.0.1 New Release! Welcome to Torque 3D, the most easy-to-use game creation platform available. Architected from the ground up for maximum flexibility and performance across a wide range of hardware, Torque 3D comes equipped with a full suite of tools and APIs to get your game to the finish line, no matter what your goals. Add publishing paths to PC, Mac, Xbox 360, Wii, iPhone, and the web, and you have the power to distribute games almost everywhere they are played. Check out a brief summary of what Torque 3D has to offer: World Editor – Torque 3D\’s World Editor provides an entire suite of WYSIWG tools for designing and editing a game or simulated environment....

Torque 3D 2009 SDK 1.0.1 MacOS

GarageGames 发布其广受赞誉的Torque开发环境最新版本 – Torque 3D,该产品服务于面向浏览器的游戏开发人员。Torque 3D 是一款提供直接面向网络开发的开发引擎和开发环境一体的软件。Product:Torque 3D 2009 SDK 1.0.1 MacOS Lanaguage:English Platform:/MACOSX Size:326MB

Torque Game Engine Advanced SDK 1.8.2

Torque Game Engine Advanced SDK 1.8.2 最新版正式发布! 3D 工具集集成所见即所得的\”沙盒\”式的任务编辑器, 图形用户界面编辑器, 及地形编辑器, 使用这些工具来创建3D场景. . 编辑游戏场景的方法面面, 包括地形属性, 天气, 雾, 定义场景对象, 设置触发器和任务逻辑, 所有这些都包含在所见即所得的任务编辑器中. 构建完全脚本化的界面, 通过GUI编辑器就可以对自定义控件进行编辑和测试. 提供Maya, 3D Studio Max, LightWave, Blender, MilkShape及其它建模工具的导出插件. 预定义生成Shader简便的创建令人惊奇的效果, 而且这并不需要花费过多的时间就能完成! 预定义生成Shader支持法线贴图, 细节贴图, 镜面反射, 体纹理, 自发光, 折射, 反射, 纹理UV动画等等. CustomMaterials创建并使用你能想象到的任意一种Shader, 并能快速的将它们应用到其它相似的对象上 . 一个强大的Shader接口允许简单的加入自定义的Shader和特效. 用户可以将从示例中的Shader, FX Composer或Redner Monkey这类特效工具生成的Shader加入到游戏中. 同时独立的向后兼容实现, 提供了完全自定义的不同硬件平台的显示效果. 地形生成生成动态混合的山地, 溪谷及其它无缝地形. 集成的GeoTerrain使用高度图生成器以演算方式生成漂亮的连续地形. 高度图生成器包含多个算法和断层生成器, 山峰与峡谷的局部平滑, 隆起和侵蚀效果等等. Atlas 地形系统快速创建漂亮的, 巨大的地形. Atlas 地形系统支持无限的动态的地形分页, 得益于先进硬件, 地形渲染会变得更有效率. Torque 光照系统Torque光照系统完全集成进TGEA 1.0. Torque灯光套件增强了Torque的光照和模型渲染, 通过增加内建的灵活的灯光编辑器和工具, 明显提高了游戏的效果和设计效率. 新的任务灯光对象可以配置为静态的或动态的, 全局光或是聚光灯光, 可以照亮多个内景, DTS对象以及地形. Torque网络使用先进的TorqueNet客服网络通信架构创建多人游戏. Torque Game Engine在引擎中实现了一个强大的多人网络通信功能, Torque网络同时使用UDP和TCP; 关键特性: 支持多数据传输请求, 局部对象状态更新, 镜像管理, 流打包管理以及优化的通知投递协议. 内景无缝的内景及外景渲染提供真实的室内室外场景切换. Torque Game Engine提供了室内场景和室外场景渲染的无缝链接特性. 具有多重纹理和光照, 体雾, 基于入口的内景具有细节画刷, 动态光照图可以直接与环境光照的地形融合. 模型动画使用Torque Game Engine Advanced的网格引擎动画系统进行模型动画混合. Torque Game Engine Advanced的网格引擎可以应用多块骨骼的蒙皮动画来提供动态的灵活的角色行为, 并且具有多重细节层级. 其它的特性包括动态阴影图, 网格顶点塌陷动画, 和动画混合. 包含源码根据需要对引擎的功能进行修改. 源代码提供给你近乎无限的能力修改和升级TGE引擎. 修改网络代码, 将关卡编辑器变为轴向关卡编辑器, 或使用其他TGE用户创建的功能模块, 这些通常是被提交到社区的. Torque脚本使用你知道并且喜欢(或将会喜欢)的脚本语言! TGE使用与其它Torque产品一样的脚本语言, 如果你使用过TGB, 编写脚本将是一种不同的风格. 无论你使用那款Torque产品学习Torque脚本,都能很方便的在其它Troque产品中使用该脚本. Torque脚本语法是类似于C++的, 因此如果你是一名C++程序员,你已经有一个不错的开始了.一次编码将你的游戏发布到XBox Live Arcade或XBox 360上, 获得更多的游戏玩家. TGEA...