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Cigraph ArchiFacade v1.99 For Archicad 13

Cigraph ArchiFacade v1.99是一个可以把透视图“拉直”的插件。可用于Archicad 13.0 Product:Cigraph ArchiFacade v1.99 For Archicad 13 Lanaguage:English Platform:/WinNT/2000/XP Size:1.4MB

Cigraph ArchiForma v2.09 For Archicad 13

Cigraph ArchiForma v2.09 是基于API(应用程序接口)技术为ArchiCAD增加新功能的扩展软件。 设计开发该插件为了让ArchiCAD用户完全自由的创建特殊形体,而不必用GDL脚本。设计者在画建筑细部的3D表现图时,经常需要用复杂形体。如装饰构件、门窗或其它一些很难用ArchiCAD工具箱中的工具创建的实体和表面。ArchiForma 提供一系列新的图形基元、指令和函数来解决这些问题,让用户有足够的自由定制他们自己的工程,在其中加入他们想要的细部。 Product:Cigraph ArchiForma v2.09 For Archicad 13 Lanaguage:Multilanguage Platform:/WinNT/2000/XP Size:4MB

Lightspeed xaitControl SDK 1.0.0.508

Lightspeed xaitControl SDK 1.0.0.508 Release! The 1.0 version of the integration between Gamebryo and xaitControl is now available. This version supports Gamebryo LightSpeed and xaitControl 2.5. Features:1. Toolbench Plugin for xaitControl2. Full Lua Integration to xaitControl3. Runtime Integration between core runtime and xaitControl LibraryProduct:Lightspeed xaitControl SDK 1.0.0.508 Lanaguage:English Platform:/WinNT/2000/XP Size:35MB

LightSpeed GFx Intergration 2.0.0

A new version of the integration between Gamebryo LightSpeed and Scaleform GFx is now Release. Version 2.0.0 supports Gamebryo LightSpeed and GFx 3.0.67. It adds support for GFx in Toolbench and Game Framework applications, making it easier to add and iterate on GFx in Gamebryo applications than ever before. Scaleform GFx is a lightweight high-performance rich media user interface (UI) and vector graphics engine, designed specifically for Console and PC game developers. GFx combines the scalability and development ease of proven visual authoring tools, such as the Adobe Flash® Studio, with the latest hardware graphics acceleration that cutting-edge game developers demand.  Product:LightSpeed GFx Intergration 2.0.0 Lanaguage:English Platform:/WINXP/VISTA Size:148MB

Keil RealView Microcontroller Development Kit 4.01

Keil RealView Microcontroller Development Kit 4.01为镶入式单片机实时控制模拟编程开发工具 The RealView Microcontroller Development Kit (MDK) supports ARM7, ARM9, and Cortex-M3 technology-based microcontrollers from Analog Devices, Atmel, Freescale, Luminary, NXP (founded by Philips), OKI, Samsung, Sharp, STMicroelectronics, and TI. This kit is perfect for the developer who requires industry-standard compilation tools and sophisticated debugging support. Product:Keil RealView Microcontroller Development Kit 4.01 Lanaguage:English Platform:/WinNT/2000/XP Size:125MB

IAR visualSTATE 6.2.3

State machine design, test and implementation toolsIAR visualSTATE is a set of highly sophisticated and easy-to-use development tools for designing, testing and implementing embedded applications based on state machinesIt provides advanced verification and validation utilities and generates very compact C/C++ code that is 100% consistent with your system design. In addition, the new and revolutionizing integration with IAR Embedded Workbench®, a fully integrated C/C++ compiler and debugger toolset, enables true state machine debugging on hardware—get direct graphical feedback on various levels of detail.Product:IAR visualSTATE 6.2.3 Lanaguage:english Platform:Winxp/Win7 Size:69MB

Graphisoft Ecodesigner R1 for ArchiCAD 12

Graphisoft EcoDesigner is an integrated, easy–to-use energy evaluation tool for architects. EcoDesigner enables architects to control the energy consumption of their buildings, and sets new standards in sustainable design, making ArchiCAD the leading software solution for contemporary architectural demands. With EcoDesigner, architects will have easy access to much needed energy information concerning their project in the early design phase, as opposed to relying on outside professionals to analyze the buildings when the design is well advanced and decisions are irreversible. “Graphisoft EcoDesigner has generated great interest among architects at the 2009 AIA convention in San Francisco and continuously thereafter,” said Akos Pfemeter, Director of Graphisoft Global Marketing. “Designers welcome this integrated ‘one-click’ energy evaluation solution that helps them make informed...

ShiVa Advanced Edition 1.8.0

ShiVa Editor 1.8.0.0 — HIGHLIGHTS — – More than 150 new features, improvement and bugfixes– More than 300 new api functions and constants– Global workflow improved up to 300%– Ocean manager– DWF import– Global resources auto-reload– Create Win32 package without install– Depth blur post render effect– Distortion post render effect– PixelMaps– Fullscreen movies support– Projectors– Cascaded Shadow Maps– Mouse edition for HUD placement– Movies streaming– Server in client– VOIP– New samples with ocean, networking and iPhone framework– New optimisation options Product:ShiVa Advanced Edition 1.8.0 Lanaguage:English Platform:/WINXP/VISTA Size:286MB

Profenix S2 Engine 1.5.5

S2 Engine 1.5.5 is a complete kit for developing games and Virtual Reality environments. One of its best features is high quality of graphics subsystem based on a technology that allows to project shadows over any surfaces and any objects in scene apart from their position and/or complexity.Moreover S2 Engine has a flexible modular structure that allows user to implement new features (such as: curved surfaces, particle systems, dynamic LOD, new shaders, new deformers, etc.) and porting the code to other systems like, for instance, consoles. Product:Profenix S2 Engine 1.5.5 Lanaguage:English Platform:/WINXP/WIN2003 Size:85MB

Torque 3D 2009 SDK v1.0.1

Torque 3D 2009 SDK v1.0.1 New Release! Welcome to Torque 3D, the most easy-to-use game creation platform available. Architected from the ground up for maximum flexibility and performance across a wide range of hardware, Torque 3D comes equipped with a full suite of tools and APIs to get your game to the finish line, no matter what your goals. Add publishing paths to PC, Mac, Xbox 360, Wii, iPhone, and the web, and you have the power to distribute games almost everywhere they are played. Check out a brief summary of what Torque 3D has to offer: World Editor – Torque 3D\’s World Editor provides an entire suite of WYSIWG tools for designing and editing a game or simulated environment....